Nike - Hollow Body

Scene Breakdown (From left to right) Modelling/Simulation, Chalk Render, Final Image

Scene Breakdown (From left to right) Modelling/Simulation, Chalk Render, Final Image

Recently I was asked to produce a series of images for Nike's  in-house catalogue. The clothes were initially created using Marvelous Designer (A cloth and fabric simulation software).

Using pattern reference supplied by Nike, a simulation was created by manipulating the seams of the fabric to match the patterns supplied.  Due to the quick turn around of the project, the high resolution models were then taken into Modo for staging, lighting and shading. 

Lighting was created using a simple studio light setup in HDRI Lightstudio, which allows the manipulation of HDRI images and works in tandem with Modo's render engine. Finally the image was composited and retouched in Photoshop.

Software used: Marvelous Designer, Modo, HDRI Lightstudio, Photoshop

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